Mar 26, 2008, 03:22 PM // 15:22
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#41
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Frost Gate Guardian
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/signed
123456
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Mar 26, 2008, 03:28 PM // 15:28
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#42
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Quote:
Originally Posted by Risky Ranger
If no one wants to buy them, why hold on to them? Just go to merchant and sell them.
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It's not about people not wanting to buy them, it's the difficulty of the seller and the buyer finding each other. If I would have to use 30 minutes to find a prospective buyer to an inscription worth 2k then it's just not worth my time. I don't get my money, the player looking for that inscription won't get it, everybody loses. A trader would directly solve the issue, stackable items would solve it indirectly through the ability to have more items for sale at the same time and thus reduce the average sell time of a single item.
/signed for everything + pie and lolcats
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Mar 26, 2008, 03:30 PM // 15:30
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#43
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Frost Gate Guardian
Join Date: Jan 2008
Location: Maguuma Jungle / Tarnished Coast
Profession: R/
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/signed trader
/notsigned stackable; another way to wear down the economy.
Try putting that up in Sardelac, maybe we'll get lucky and someone from Anet will see it, its quite a good idea.
and yes to pie!
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Mar 26, 2008, 03:32 PM // 15:32
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#44
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Jungle Guide
Join Date: Nov 2006
Guild: NiTe
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Quote:
Originally Posted by Risky Ranger
If no one wants to buy them, why hold on to them? Just go to merchant and sell them.
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You wanna hold some stuff as you might need them for a build u didnt yet think of. Selling them would mean you loose quick access to such an item, as everybody will just merch em, and thereore you need to waste time finding a low value item
/stackable i would not care, i see truth in the statement of people that it will just induce stockpiling to infinity
/signed for trader, that would relieve all from the need to hoard stuff
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Mar 26, 2008, 03:38 PM // 15:38
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#45
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Frost Gate Guardian
Join Date: Dec 2007
Profession: W/E
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/signed across the board.
Dealing with these things in my inventory is one element of tedious micromanagement I don't need in the game.
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Mar 26, 2008, 03:41 PM // 15:41
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#46
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Lion's Arch Merchant
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Quote:
Originally Posted by tmakinen
It's not about people not wanting to buy them, it's the difficulty of the seller and the buyer finding each other.
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Absolutely agree - I've got tons of mods I can't use but occasionally need one I don't have. Trying to find the right one is impossible - you just hope a person who
1: happened to bother salvaging the mod (why bother anymore when everything is worth so little?)
2: didn't bother merching it after an hour of trying to sell. (the variety of mods is so huge a person trying to sell one or two types can't find the right buyer and just advertising "mods" is totally useless)
3: is willing to sell rather than keep it for himself because he knows it will be hard to locate one if he needs it
4: had trade channel turned on or checks search at just the right time
5: is willing to switch to the mule tune who is carrying that mod at the moment
happens to be in the right city and on the right server to see your request.
Last time I needed a mod it took me an hour and a half to find it.
Something needs to be done.
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Mar 26, 2008, 03:52 PM // 15:52
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#47
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by tmakinen
/signed for everything + pie and lolcats
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And I will add 3 cookies, and a free token for your next wallow wash...
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Mar 26, 2008, 03:52 PM // 15:52
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#48
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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/signed stackable
/unsignet for trader
It's always fun to take some crappy golds from storage and salvage them to make Teh LeetNess req11-weapons for heros/for new build. Yay i had hard time to find useful inscription for shield but... still. No trader, it's fine as it is.
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Mar 26, 2008, 03:54 PM // 15:54
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#49
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Polar Bear Attendant
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leave as it is
/not signed
trader would set prices even lower, open chest and trade stuff, people wanna have everything in town ....
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Mar 26, 2008, 03:58 PM // 15:58
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#50
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Site Legend
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Every mod is pretty easy to get hold of.
Laziness is a killer, beware!
__________________
Old Skool '05
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Mar 26, 2008, 03:59 PM // 15:59
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#51
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Frost Gate Guardian
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/not signed
make an auction house instead then people wont have problems finding the mods they want. its the same thing as going to a merchant and buying and selling except its real people, like it should be. why should the npc's get all the fun selling and buying?
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Mar 26, 2008, 04:00 PM // 16:00
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#52
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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I need 3 +30hp bow grips..5 zealous strings, and 5 +5e martial weapons scripts....PM me IG Malice *HUGZ*
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Mar 26, 2008, 04:05 PM // 16:05
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#53
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Mork from Ork
...
5: is willing to switch to the mule tune who is carrying that mod at the moment
...
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Seriously, that is problem.
If i happen to meet someone what wants mod I have while it am at "playing" character, it always end up this way:
1) Gotta stop whatever i am doing (i.e. trying to sell different stuff; leave group i am in; stop pursuing quests or storyline(mood breaker); stop farming; )
2) Make sure he will wait for me to get it from mule, haggle about price
3) Remember/Copypaste his name and location
4) Relog, repeat until you find correct mule, HOPE you really have that item otherwise you gotta apologize (or "disappear")
5) Map travel to that outpost, contact buyer again, or make buyer map travel to your mules location
6) Hope he waited, didn't get better deal in meantime, didnt go AFK or simply didn't disappear.
7) Make trade.
8) Relog to previous character.
Seriously, this can take up to 15 minutes, and its 500g-1k mod. Not worth it. I rather pass such opportunities even if i have such mod.
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Mar 26, 2008, 04:07 PM // 16:07
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#54
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Site Legend
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Quote:
Originally Posted by Trub
I need 3 +30hp bow grips..5 zealous strings, and 5 +5e martial weapons scripts....PM me IG Malice *HUGZ*
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Prob get those for you actually I'll PM you if I log on later.
__________________
Old Skool '05
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Mar 26, 2008, 04:09 PM // 16:09
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#55
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by Malice Black
Prob get those for you actually I'll PM you if I log on later.
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Thank youuuuuuuuuuuuu!!
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Mar 26, 2008, 04:27 PM // 16:27
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#56
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Jungle Guide
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Quote:
Originally Posted by Malice Black
Every mod is pretty easy to get hold of.
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They're certainly not, took me 3-4 days and having to do an auction once. People don't hold on to most, except for uber popular ones.
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Mar 26, 2008, 04:34 PM // 16:34
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#57
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Frost Gate Guardian
Join Date: Jul 2005
Location: Uk
Guild: Hmmm Defrosted Cat [Poo]
Profession: W/A
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/sign for Stackable
i like pie
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Mar 26, 2008, 05:07 PM // 17:07
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#58
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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At first I was thinking stackable but not merchant, but after reading through the arguments I believe good points have been made and I now switch my stance.
/signed for merchant
/notsigned for stackable
/notsigned for pie
Sorry, the only sugar I like is Mtn Dew
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Mar 26, 2008, 05:10 PM // 17:10
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#59
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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after 6 mules, yeah... /sign sign sign please
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Mar 26, 2008, 05:11 PM // 17:11
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#60
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Lion's Arch Merchant
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will never become stackable. Inelegant.
Health mod +30, 29, 28, 27, so on.
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